Core Graphics, Part 3: Lines
iOS MacConsider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
1 min read
Jul 29, 2012
Aaron Hillegass will be on MacBreak Weekly, Tuesday at 11:00 am PT / 2:00 pm ET.
Also, Jonathan Blocksom appeared on NSBrief last week. If you haven’t checked out his SceneKit in Mountain Lion, be sure to check it out.
Consider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
You need to interact with the current Core Graphics context in some manner to actually draw stuff, so it's good to get comfortable with...
Core Graphics, also known by its marketing name "Quartz," is one of the oldest graphics-related APIs on the platforms. Quartz forms the foundation of...