Core Graphics, Part 3: Lines
iOS MacConsider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
Consider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
You need to interact with the current Core Graphics context in some manner to actually draw stuff, so it's good to get comfortable with...
The heart of Continuous Integration is running tests. Whenever a test fails, you want to know why ASAP so you can correct it. Whenever...
Passwords are the worst way to authenticate users, except for all the other ways we’ve tried. In their 2018 software updates, Apple embraces the...
The eyes of the world are on San Jose as thousands of developers, including half a dozen nerds, gathered for Apple’s annual World Wide...
At WWDC 2018, Apple continued to push the envelope with ARKit by releasing ARKit 2. Late in 2017, Apple released ARKit 1, which allowed...
WWDC 2018 began this week in San José, CA, with the usual excitement of thousands of developers from all over the world that could...
Core Graphics, also known by its marketing name "Quartz," is one of the oldest graphics-related APIs on the platforms. Quartz forms the foundation of...
Learn how to be more proficient with Swift by using the Compiler. Big Nerd Ranch shares lessons learned from nerdcamp.
Take a deep dive into the internals of iOS frameworks and learn how to best use (and not use) frameworks for cleaner, faster code...
One thing that sets Big Nerd Ranch instructors apart is we consider ourselves students first. That's definitely the case with Kristin Marsicano, whose passion...
Big Nerd Ranch was founded on the idea that developers learn best when immersed in a distraction-free environment. Today I want to talk to...
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